﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

namespace ShowSystem
{
    class MultiFrame2D : Object2D
    {
        public MultiFrame2D(Texture2D texture, Point frameSize, Point sheetSize, int perFrame)
            : base(texture, frameSize, sheetSize, perFrame)
        {
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}
